FaultyClockwork Posted March 20, 2006 Share Posted March 20, 2006 I'm willing to try and start a d20 pirate rpg but I need to figue out how to give some order to this game yet make it fun for you. I could set up a sea, with islands and continents and such. But I need to know... -Whether at least some people are okay with being agents of a mother country or at least having some purpose to give a sense of order to the game. -Whether people want high magic, moderate magic, or low magic. -Whether anyone knows where I can get some nautical d20 rules. If we go high magic maybe we could even do magical submarines and such. Sea monsters and exotic islands would make for great exploration and encounters, and of course... I'd work in naval battles. I just need your consent and ideas, and a set of rules. Link to comment
Ceraziefish Posted March 20, 2006 Share Posted March 20, 2006 If it were up to me it would be historically accurate in the late 1500's. However, there might be a few people who disagree with me. Link to comment
FaultyClockwork Posted March 20, 2006 Author Share Posted March 20, 2006 I'm up to it but if you'd late me tweak a few things... like... GHOST SHIPS... and tribes of... BEAR PEOPLE! But I'd need a bit of help getting things down pat and get the concept of a real 15th century world down. Link to comment
Ceraziefish Posted March 20, 2006 Share Posted March 20, 2006 Well, I would be more than willing to shoot the historical shit with you. And I suppose some magic would be okay. But low, low magic. Like, PC's never get magic. Because it's cool to fight a sea-hag that comes out in the red moon, or perhaps someone with a control over X magic thing. But when you're becalmed and you just summon up wind... Laaaame. Link to comment
FaultyClockwork Posted March 20, 2006 Author Share Posted March 20, 2006 Well, I would be more than willing to shoot the historical shit with you. And I suppose some magic would be okay. But low, low magic. Like, PC's never get magic. Because it's cool to fight a sea-hag that comes out in the red moon, or perhaps someone with a control over X magic thing. But when you're becalmed and you just summon up wind... Laaaame. That was what I was thinkin'. : ) Link to comment
FaultyClockwork Posted March 22, 2006 Author Share Posted March 22, 2006 I'm considering switching it to The Window system for simplicities sake, although d20 would allow some class abilities and such, which is what I would like. It all depends on whether you guys think that d20 would be a bit complex or not. Link to comment
Galkar Posted March 22, 2006 Share Posted March 22, 2006 I would prefer doing this in D20, though really I don't know why. Also, I am in love with this idea. Link to comment
Ceraziefish Posted March 22, 2006 Share Posted March 22, 2006 Also, I am in love with this idea. /+15 agree modifier I have always found Play-By-Post combat boring as snot. So I see no reason to use a combat-heavy system over PBP. I'd be in favor of The Window. However, we need to start one of these games, and soon! Link to comment
Belial Posted March 22, 2006 Share Posted March 22, 2006 d20 = way too complicate for PBP, IMHO. (Woah! Acronym overload!) Link to comment
Ceraziefish Posted March 22, 2006 Share Posted March 22, 2006 d20 = way too complicate for PBP, IMHO. (Woah! Acronym overload!) /agree We need to get SOMETHING started soon, though! If we don't, I'm just going to go stir crazy. Link to comment
Belial Posted March 22, 2006 Share Posted March 22, 2006 /agree We need to get SOMETHING started soon, though! If we don't, I'm just going to go stir crazy. Well... If I could get like 1 more person for my Zombie game (see link in signature for details) I would start that soon. :wacko: Link to comment
Galkar Posted March 22, 2006 Share Posted March 22, 2006 I would, but unforunately neither zombie nor post-apocolyptic settings appeal to me much. Link to comment
FaultyClockwork Posted March 22, 2006 Author Share Posted March 22, 2006 Alright then! I'll start up drawing a map and planning some ideas. I'll introduce some countries and areas when I can. I'd say you can either be. -A free pirate. -Pirate hired by a nation for exploration and intercepting enemy nation ships. -Member of a countrie's navy. -Person from an island or country in the area. Cerazie, e-mail me some stuff on how I could make up a low magic 15th century pirate setting. I could use the help. My e-mail is faultyclockwork@yahoo.com. We'll do the window. I would love to do d20 but yeah, I found the idea of doing character sheets and turn based combat on a post by turn basis and with no built in template difficult. So we shall be using The Window. Check out Belial's Zombie Apocalypse thread for a link to the site for The Window. Do not bother with the optional rule of sanity. Skills you could choose could include... -Skill with various firearms. -Skill with cutlasses, swords, rapiers, harpoons, etc. -Shipping sailing ability. -Navigation abilities, which could include ability to tell where the cardinal directions are, star reading, weather reading, etc. -I'll probably be adding in some Shamanic cultures, and someone from there could have minor skill in hexing or weak magic, such as augury. Nothing over done and nothing flashy. It'll just be minor stuff, consult me about what types of "magic" a shamanic character would be using. I'll think about including Voodoo. -Knowledge of local (being island and near by countries) customs, culture, and religion. And other such things. I'm going to be fleshing it out quite a bit. And Belial, I'll join the Zombie game when I get off my lazy ass and write my ideas down (for a character). ;P Link to comment
Ceraziefish Posted March 22, 2006 Share Posted March 22, 2006 I can't access my email from school, so I'll write up something now and do something later. First of all, I meant 16th Century, not 15th. I always get confused with that. 1500's = 16th Century, hate it. http://en.wikipedia.org/wiki/Sir_Francis_Drake -- Theoretically all characters should attempt to be as successful as this guy. So, basically, in the 16th Century Spain was a very powerful country due to pretty much owning all of America ever. English and Dutch sailors had to go farther afield, and it was these guys that went to India, Indonesia, and even a few ships as far as Japan and China. They generally had to take the route around Africa because the Pacific Ocean was so vast. Pretty much everyone was in a constant state of confusion as to who was allied with who and who was at war with who, since decisions made in London about the state of affairs between Britain and the Netherlands would take the better part of a year to reach the Moluccas, where the battles were actually happening. In America, there had been founded Dutch colonies in the North, which sort of avoided talking to the Spanish colonies. In fact, one of these cities is named New Amsterdam and was later traded to the British, when it was renamed New York. Privateers would have letters of marque (properly lettres de marque, since this was shortly after Britain and France were the same country). Piracy is obviously illegal and pirates captured were killed. However, Privateers were technically not pirates, even though they pretty much did exclusively pirate things, generally not having the military hardware to go up against actual military ships. However, at this point, no Empire had an extreme naval advantage, like the British did in the 18th and 19th centuries. So most of a nation's naval power was measured in how many privateers they could hire. And of course privateers switched sides all the time. Link to comment
Galkar Posted March 22, 2006 Share Posted March 22, 2006 So let's be privateers. That way we've got some country to use as a home base where we won't get arrested, but can still switch sides. Link to comment
FaultyClockwork Posted March 23, 2006 Author Share Posted March 23, 2006 Do you guys wanna use Earth or should I create a completely new map? What sounds like a good idea is using Earth but adding in new islands with cool stuff places. :O Yes, yes I did say "cool stuff places." Link to comment
Ceraziefish Posted March 23, 2006 Share Posted March 23, 2006 Do you guys wanna use Earth or should I create a completely new map? What sounds like a good idea is using Earth but adding in new islands with cool stuff places. :O Yes, yes I did say "cool stuff places." Sounds like a plan, sirrah. Link to comment
Belial Posted March 23, 2006 Share Posted March 23, 2006 Drake was a motherfucking badass! Link to comment
Galkar Posted March 23, 2006 Share Posted March 23, 2006 He should be a character that we run into at some point. Link to comment
FaultyClockwork Posted March 23, 2006 Author Share Posted March 23, 2006 He should be a character that we run into at some point. Hells yeah. Definately. Link to comment
Silver Cyclone Posted June 17, 2006 Share Posted June 17, 2006 I would so be up for this. But I would kinda need alot of help so I';m mainly looking at FC that little sex muffin. Also on another note. I'm up to it but if you'd late me tweak a few things... like... GHOST SHIPS... and tribes of... BEAR PEOPLE! If I didn't have an awesome sig as it is this is possibly one of the best quotes ever. Link to comment
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