Siendra Posted January 5, 2007 Share Posted January 5, 2007 http://www.dailyhaha.com/_flash/jeu_chiant.swf Link to comment
J-Stop Posted January 5, 2007 Share Posted January 5, 2007 I'm expecting something to pop out at me. Link to comment
amy Posted January 5, 2007 Share Posted January 5, 2007 I like this better than Winter Bells. I also BEAT SIENDRA with my stunning score of 15.501 Edit: No I didn't Link to comment
Pamuya Posted January 5, 2007 Share Posted January 5, 2007 i made it to 5 seconds and got bored Link to comment
amy Posted January 5, 2007 Share Posted January 5, 2007 21.103 >_> But I can read the French Link to comment
Ceraziefish Posted January 5, 2007 Share Posted January 5, 2007 That game is hard, but kinda fun, but too aggravating for me. Link to comment
Samurai Drifter Posted January 5, 2007 Share Posted January 5, 2007 It is pretty difficult. I believe that because the ball enters from the same place every time, that there are a limited number of possiblities in terms of where it will go next. From there one would only have to follow the natural physical path of it to determine where to move the bumper next. From there, there are also a limited number of possibilities, at which point, again, you could follow the natural physical path and determine the next most logical place to move the bumper to. In short, I think that if one was willing to put the time and effort into it (I'm certainly not, though I would be interested in the results) it would be possible to map out logical locations of the bumper in advance so that you would never lose. Link to comment
Siendra Posted January 5, 2007 Author Share Posted January 5, 2007 It is pretty difficult. I believe that because the ball enters from the same place every time, that there are a limited number of possiblities in terms of where it will go next. From there one would only have to follow the natural physical path of it to determine where to move the bumper next. From there, there are also a limited number of possibilities, at which point, again, you could follow the natural physical path and determine the next most logical place to move the bumper to. In short, I think that if one was willing to put the time and effort into it (I'm certainly not, though I would be interested in the results) it would be possible to map out logical locations of the bumper in advance so that you would never lose. You would still need to map the amount of time it would take for the smaller ball to arrive in position vs. the time you have before the larger ball falls - which means you also need to determine the speed for every degree of inclination, and how bouncing it affects everything. It could be done, but it's overly complex and would likely be terribly inaccurate. 36.52 Link to comment
FaultyClockwork Posted January 5, 2007 Share Posted January 5, 2007 30.859. :hardgay: Link to comment
Satan Posted January 5, 2007 Share Posted January 5, 2007 1.104 is the lowest I've gotten it to go so far. 33.598 Link to comment
FaultyClockwork Posted January 6, 2007 Share Posted January 6, 2007 33.955. That's almost 34! :ohmy: Link to comment
Galkar Posted January 6, 2007 Share Posted January 6, 2007 34.08. My computer is sucking right now so it keeps lagging and skipping when the ball starts going really fast. Link to comment
amy Posted January 6, 2007 Share Posted January 6, 2007 31.074 I'll stop now that I'm slightly-below-average! :hardgay: Link to comment
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