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Accelerated Evolution

Difficult Game


Siendra

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It is pretty difficult. I believe that because the ball enters from the same place every time, that there are a limited number of possiblities in terms of where it will go next. From there one would only have to follow the natural physical path of it to determine where to move the bumper next. From there, there are also a limited number of possibilities, at which point, again, you could follow the natural physical path and determine the next most logical place to move the bumper to. In short, I think that if one was willing to put the time and effort into it (I'm certainly not, though I would be interested in the results) it would be possible to map out logical locations of the bumper in advance so that you would never lose.

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It is pretty difficult. I believe that because the ball enters from the same place every time, that there are a limited number of possiblities in terms of where it will go next. From there one would only have to follow the natural physical path of it to determine where to move the bumper next. From there, there are also a limited number of possibilities, at which point, again, you could follow the natural physical path and determine the next most logical place to move the bumper to. In short, I think that if one was willing to put the time and effort into it (I'm certainly not, though I would be interested in the results) it would be possible to map out logical locations of the bumper in advance so that you would never lose.

You would still need to map the amount of time it would take for the smaller ball to arrive in position vs. the time you have before the larger ball falls - which means you also need to determine the speed for every degree of inclination, and how bouncing it affects everything.

It could be done, but it's overly complex and would likely be terribly inaccurate.

36.52

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