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Accelerated Evolution

Starcraft


GummyBearOfDoom

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Ok well I get on just about every night from about 1-5 in the morning and play Starcraft with my friend from Michigan. We play on U.S. East server my name is GBOD his name is Morkeleb. So if you wanna game just hop on add us to ur friends list and we will game away. We also have over 5-6 ppl that are on every day and we can probably set up huge 8 player games for fun.

Also we are very good at the game , we've played since 1999. I'd consider myself a BGH expert. I also am very good at Lost Temple, blood bath, Dire straits and even though I don't play money maps anymore I can kick anyones ass in them.

I'll leave this thread for Starcraft discussion, diffrent stratagies on maps and advantages and disadvantages of the 3 races.

Also post your favorite ways to micro manage your units or what your stratagey is in that manor if you got that advanced in RTS's.

!!!! Starcraft!!!!

Once again my name Is GBOD friend is Morkeleb.

Oh and I beat GPS with a SCV rush if anyone wants to see the replay just ask. Or maybe I can upload it?

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Hell yeah. Though I generally play on the US West server. My screename is Samurai_Drifter (on both). The Jock Nerd and I play (or used to, at any rate) around 3 nights a week.

Heretic Seraphim plays with us on occasion too, I'm surprised he hasn't responded to this thread yet.

I think I'm pretty good also, I've been playing since '99 or '00. LT is my best map, and Protoss ftw.

The three races all have varying specialties, as I see it-

-Terran: The colonists; Balance, mobility, and the greatest concentration of specialty units. They have something for everything; Science vessels can shoot an EMP shockwave to aid the quick takedown of protoss units, and irradiation can be used to take down ridiculous amounts of zerg units (one of my favorite tricks is having two irradiate each other and then patrol them over the top of drones gathering minerals).

-Zerg: The swarm; They're strength is the ability to build tons of units quickly and inexpensively. Their power lies less in quality than in quantity. And defilers with plague + a few mutalisks are pretty much the best way to take down any fleet of capital ships- battlecruisers or carriers. Scourges have their use, but if the enemy fleet is great enough they'll be slaughtered before they can hit the target. Also, ZERG RUSH!!!111

-Protoss: The technologically advanced race; quality over quantity. Their units may be expensive, but they are ridiculously powerful. Seriously, a couple of zealots can take down a bunker and all four marines without breaking a sweat. A fleet of carriers is a powerful weapon, but not impossible to beat. Resources are the main concern for these guys; to fight effectively with them you have to maintain defense and control of a lot of bases. They're my race of choice.

I would post micro-management strategies, etc. but as I'm probably going to battle you at some point in the future, I don't want to give too much away.

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Hell yeah. Though I generally play on the US West server. My screename is Samurai_Drifter (on both). The Jock Nerd and I play (or used to, at any rate) around 3 nights a week.

Heretic Seraphim plays with us on occasion too, I'm surprised he hasn't responded to this thread yet.

I think I'm pretty good also, I've been playing since '99 or '00. LT is my best map, and Protoss ftw.

The three races all have varying specialties, as I see it-

-Terran: The colonists; Balance, mobility, and the greatest concentration of specialty units. They have something for everything; Science vessels can shoot an EMP shockwave to aid the quick takedown of protoss units, and irradiation can be used to take down ridiculous amounts of zerg units (one of my favorite tricks is having two irradiate each other and then patrol them over the top of drones gathering minerals).

-Zerg: The swarm; They're strength is the ability to build tons of units quickly and inexpensively. Their power lies less in quality than in quantity. And defilers with plague + a few mutalisks are pretty much the best way to take down any fleet of capital ships- battlecruisers or carriers. Scourges have their use, but if the enemy fleet is great enough they'll be slaughtered before they can hit the target. Also, ZERG RUSH!!!111

-Protoss: The technologically advanced race; quality over quantity. Their units may be expensive, but they are ridiculously powerful. Seriously, a couple of zealots can take down a bunker and all four marines without breaking a sweat. A fleet of carriers is a powerful weapon, but not impossible to beat. Resources are the main concern for these guys; to fight effectively with them you have to maintain defense and control of a lot of bases. They're my race of choice.

I would post micro-management strategies, etc. but as I'm probably going to battle you at some point in the future, I don't want to give too much away.

Haha awesome. We have to setup a match. I actually don't like 1v1's. I love 2v2's and 3v3's also 4v4's are cool. But I still will be up for a 1v1.

Yea I love doing that with the science vessels. I'm usually Zerg or protoss. Sometimes I go terran with medic/rine or goliath/tanks.

But with protoss I love getting all the dragoons together and when they start trying to melee one I take it and start making it run around so if they do kill it that's just about the only one that dies.

With terran it is true that 3 zealots can kill a bunker and all the marines in side. Actually i'm pretty sure it's 3. It might be 4. But it is also true that the terran will just move 6-7 miners to heal the bunker. Blocking a terran base off is over rated. It makes it harder for you to move in and out of your base to counter or to filter out of your base. And it becomes some what of an annoyance. I'm more for the building of a bunker behind two or 3 barracks right next to your command center so even against a 3 people rush you can hold them off by healing your bunker with all your miners while you build more.

Also on lost temple, I like to go zerg and get MANY upgraded zerglings. Once upgraded zerglings are very strong. The speed from the spawning pool is a necessity. They tear through defenses such as siege tanks and photons. Then I start getting gas if my early swarm of a bunch of lings don't work. I'll go either mutas or hydra/lurkers. Still using the zerglings to burst quickly into a base. I hate going mutas against a terran because of goliaths and marine/medics will shred through them. Definatly zergs are the ones i'd most rather be up against if I was to go air.

Yea I love protoss though. Zealots are usefull right up until the end serving as great tanks for the dragoons to get multiple shots off.

One of my favorite things to do with protoss is to get corsairs really quick with darktemplars and own zerg like that on LT.

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Haha awesome. We have to setup a match. I actually don't like 1v1's. I love 2v2's and 3v3's also 4v4's are cool. But I still will be up for a 1v1.

I hear you on the preferring battles with more people, though I like FFA myself. I'll take you on any time.

With terran it is true that 3 zealots can kill a bunker and all the marines in side. Actually i'm pretty sure it's 3. It might be 4. But it is also true that the terran will just move 6-7 miners to heal the bunker.

You should have seen one time when I was fighting TJN at Lost Temple; he was Protoss and I was terran; I had one bunker left blocking the ramp into the base and he had at least 30 zealots coming at it. I surrounded it with SCVs and killed around 20 of the zealots before he withdrew them.

Blocking a terran base off is over rated. It makes it harder for you to move in and out of your base to counter or to filter out of your base. And it becomes some what of an annoyance. I'm more for the building of a bunker behind two or 3 barracks right next to your command center so even against a 3 people rush you can hold them off by healing your bunker with all your miners while you build more.

That's why I've adopted one of the defense strategies I have with them- two barracks a slight distance away from your CC, and then a cluster of 3-4 bunkers surrounding it behind the barracks. It kills any rush in its tracks and even makes attackers in the later game pay dearly.

Also on lost temple, I like to go zerg and get MANY upgraded zerglings. Once upgraded zerglings are very strong. The speed from the spawning pool is a necessity. They tear through defenses such as siege tanks and photons.

I can imagine that working earlier in the game, but as lings are defenseless against ground units I would probably hesitate to use that as a main strategy.

Then I start getting gas if my early swarm of a bunch of lings don't work. I'll go either mutas or hydra/lurkers. Still using the zerglings to burst quickly into a base. I hate going mutas against a terran because of goliaths and marine/medics will shred through them. Definatly zergs are the ones i'd most rather be up against if I was to go air.[/quote

Yeah, a dozen marines with a few medics will take down most groups of mutas, thats why guardians/devourers is a superior combination.

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Fucking quote limit...

Yea I love protoss though. Zealots are usefull right up until the end serving as great tanks for the dragoons to get multiple shots off.

Not to mention, their speed upgrade makes them invaluable in mid-game when the opponent has an established defense and is devoting resources to building large fleets of expensive units; with the upgrade, they can run past bunkers, tanks, and sunken colonies to get into the base interior and tear up their tech tree and/or mining operations.

One of my favorite things to do with protoss is to get corsairs really quick with darktemplars and own zerg like that on LT.

Ha ha ha, I've kicked ass that way more than once. Come in, slaughter all of the overlords, and then flood their base with two dozen DT's.

I'm pretty good, but I don't play as much anymore because I have a habit of overplaying games to the point where I get bored playing them for a year or two. We should start trading replays, I've got some good ones with SD and his brother. Like the one with all my marines, remember SD?

Yes. We do have some awesome replays, heh.

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I lag really horribly when ever i play starcraft, i used to play about 3 years ago when i had dial-up and i never lagged once, now, with this DSL I can't even play a game because it lags so bad. Weird that i can play Dystopia and CS all night long and not one hiccup, But in starcraft, it never stops.

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I'm fairly certain I'd like Starcraft more if I didn't have to cheat to beat it. I don't think I've ever passed the one after the first kerrigan mission in the terran campaign without cheating.

Great storyline though.

But yeah, I'm not much of an RTS player. My strategy every time so far has been to play as protoss and put around some pylons and cannons near my buddies base while he makes defenses for my base. Then I storm through the tech tree and get to the carriers, build about 30 of those with all the upgrades while he protects me and then we roll out.

Stupid, yet effective.

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Starcraft was my first RTS, and it has that nostalgic value in the same way that Goldeneye does.

But in the end both of those games, great in their day and in short bursts today, are boring and lack the complexity and features that I look for in a modern real-time strategy game.

At this point, what I want in a real time strategy game is not only the ability to control single units, but the ability to wage a war on a planet sized scale.

A WW2 game like this would feature battles going on in Europe and Japan at the same time with the ability to zoom in and out of locations at will. That is the direction the games will be taking hopefully in the near future. Starcraft is an important stepping stone along the way.

Even Supremem Commander, probably the largest scaled real time strategy game ever attempted, doesn't come close to my idea form of game. Star Wars: Empire at War attempted this... but fell short.

At the end of my ramblings, I'd like to say that: Yes, it is fun from time to time. Hopefully a second one will include battles on the wide scale I want.

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Starcraft was my first RTS, and it has that nostalgic value in the same way that Goldeneye does.

But in the end both of those games, great in their day and in short bursts today, are boring and lack the complexity and features that I look for in a modern real-time strategy game.

At this point, what I want in a real time strategy game is not only the ability to control single units, but the ability to wage a war on a planet sized scale.

A WW2 game like this would feature battles going on in Europe and Japan at the same time with the ability to zoom in and out of locations at will. That is the direction the games will be taking hopefully in the near future. Starcraft is an important stepping stone along the way.

Even Supremem Commander, probably the largest scaled real time strategy game ever attempted, doesn't come close to my idea form of game. Star Wars: Empire at War attempted this... but fell short.

At the end of my ramblings, I'd like to say that: Yes, it is fun from time to time. Hopefully a second one will include battles on the wide scale I want.

Starcraft is an important stepping stone that hasn't been crossed.

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