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Capcom Announces New Bionic Commando!


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No confirmation of a certain silly mustache man returning just yet.

Bionic Commando returns

Capcom franchise swings back into action with new adventure set for release on Xbox 360, PlayStation 3, and PC.

By Brendan Sinclair, GameSpot

Posted Oct 15, 2007 8:00 pm ET

Released in 1988, the original Bionic Commando introduced a novel grappling hook mechanic into a stagnating side-scrolling 2D platformer genre. While the Capcom-developed game was highly regarded (and even named as one of GameSpot's Greatest Games of All Time), the franchise has been dormant outside of a 1992 Game Boy version and a 1999 Game Boy Color pseudo-sequel.

That's about to change, as Capcom has revealed to GameSpot that it is developing a new Bionic Commando game for the PlayStation 3, Xbox 360, and PC. Simply called Bionic Commando, the new game will bring back the original game's hook (pun intended), with players able to use the main character's bionic grappling arm not only to navigate levels but to take out enemies at close range, rappel down sheer surfaces, or toss objects (like cars) at enemies.

Where the original Bionic Commando followed players on a mission to rescue a fellow agent named Super Joe, the new game's storyline appears to carry a more cynical edge. After serving his country honorably in conflict with the Imperials, technologically enhanced agent Nathan Spencer is framed for a number of crimes by his superiors and sentenced for execution. Fate intervenes, as an experimental terrorist weapon is detonated in Ascension City on the day Spencer is to be executed. With the city in ruins and Spencer uniquely equipped to handle the many skyscrapers, monorails, and suspended roadways, the government reluctantly turns to its imprisoned bionic commando for help.

Naturally, the grappling hook makes its return.

To help the game live up to its pedigree, Capcom has made development of the game an international affair. An American producer, a Japanese creative advisor, and Stockholm, Sweden-based studio GRIN will be collaborating on the project. GRIN's most recent projects have included the PC conversions of Ghost Recon Advanced Warfighter and its sequel.

For more on Bionic Commando, check out GameSpot's continuing coverage throughout the week.

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wow Akito should see this and shit kittens...

I wish I could say that I'm excited, but I wanted a real Bionic Commando and not this "next-gen" bullshit version. They should title it Bionic Commando: Streetwise. And WTF is up with "Nathan" Spencer. I guess their target audience wouldn't be able to appreciate a name like "Rad" Spencer. I guess we can rule out Super Joe being in the game.

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I wish I could say that I'm excited, but I wanted a real Bionic Commando and not this "next-gen" bullshit version. They should title it Bionic Commando: Streetwise. And WTF is up with "Nathan" Spencer. I guess their target audience wouldn't be able to appreciate a name like "Rad" Spencer. I guess we can rule out Super Joe being in the game.

Lets get someone from Konami to bite them. Maybe the wound will become infected with the awesome bug that's floating around the Konami guys and we'll get a 2D sequel for the DS where everything is as it should be.

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He said he wouldn't be using names like Super Joe. It's in, like, the first thirty seconds of the video if I remember correctly.

The same exact names wouldn't be used, but main characters will be used again. So Super Joe will probably be in it in some fashion.

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Rearmed comes out next Wednesday (the 13th).

Also since it wasn't mentioned yet, the new Bionic Command is indeed a sequel to the first game. Nathan is Rad and Super Joe has been renamed to Joseph Gibson and will issue Nathan missions in the game. There's also going to be a comic series that picks up where the first game left off and end where the new one will begin.

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