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Accelerated Evolution

Laser Tag


The Lone Magician

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So, I had a great idea for laser tag today, so I started typing up a document with some specs. I'm hoping to eventually add in health, armor and ammo types and different player abilities based on what the player equips and buys with in-game cash made from kills and wins and such.

Will post what I have here and perhaps ideas would be nice. I really wish I could make it happen, but it would all cost so much money...

Anyway, current progress:

Weapons

Primary Weapons

Rifle

Hunting-style rifle, basic primary weapon.

Power: 5

Clip Size: 10

Reload time: 2 seconds

Attack Type: Basic Round

Rate of Fire: 1 shot/sec

Attributes: Straight Shot

Available Mods: Larger Clip, Basic Scope, Penetration, Silencer

Sub-Machine Gun

Rapid-fire weapon, 20's-style Tommy-Gun, because it's classy.

Power: 1.5

Clip Size: 40

Reload Time: 2.5 seconds

Attack Type: Basic Round

Rate of Fire: 5 shots/sec

Attributes: N/A

Available Mods: Faster Fire, Larger Clip, Confined Shot Cone

Sniper Rifle

Sniper Rifle, used to support team from long-distance.

Power: Up to 12*

Clip Size: 4

Reload Time: 5 seconds

Attack Type: Penetration Round

Rate of Fire: 1 shot/4sec

Attributes: Headshot, *Long-Range Bonus, Basic Scope, Straight Shot

Available Mods: Sniper Scope, Damage Upgrade, Tankbuster

Shotgun

Shotgun, used for closer-range combat than the rifle. May hit multiple enemies.

Power: Up to 10*

Clip Size: 6

Reload Time: 1sec

Attack Type: Buckshot

Rate of Fire: 1 shot/2sec

Attributes: Spread, *Close-Range Bonus, Gutshot, Round-Based Reload, Spread Shot

Available Mods: Corrosive Shot, Concentrated Shot, Damage Upgrade, Greater Spread

Rocket Launcher

Rocket Launcher, fires one rocket at a time.

Power: 15

Clip Size: 1

Reload Time: 8 seconds

Attack Type: Explosive

Rate of Fire: 1 shot/8sec

Attributes: Splash Damage, Straight Shot, Friendly Fire

Available Mods: Wider Splash, Damage Upgrade, Break Armor

Grenade Launcher

Grenade Launcher, launches grenades.

Power: 8

Clip Size: 8

Reload Time: 0.5 seconds

Attack Type: Explosive

Rate of Fire: 1 shot/sec

Attributes: Shrapnel, Splash Damage, Friendly Fire, Bounce, Round-Based Reload

Available Mods: Bigger Clip, More Shrapnel, Wider Splash, Fuse Modifier

Laser

Laser, fires continuous beam.

Power: 1/sec

Clip Size: N/A

Reload Time: N/A

Attack Type: Laser

Rate of Fire: Laser

Attributes: Continuous Fire, Detachable Camera

Available Mods: More Damage, Ball Shot, Deploy Sentry

Secondary Weapons

Pistol

Basic sidearm, does basic damage.

Power: 1

Clip Size: N/A

Reload time: N/A

Attack Type: Secondary Bullet

Rate of Fire: 2 rounds/sec

Attributes: N/A

Available Mods: Silencer

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So, I had a great idea for laser tag today, so I started typing up a document with some specs. I'm hoping to eventually add in health, armor and ammo types and different player abilities based on what the player equips and buys with in-game cash made from kills and wins and such.

Will post what I have here and perhaps ideas would be nice. I really wish I could make it happen, but it would all cost so much money...

Anyway, current progress:

Weapons

Primary Weapons

Rifle

Hunting-style rifle, basic primary weapon.

Power: 5

Clip Size: 10

Reload time: 2 seconds

Attack Type: Basic Round

Rate of Fire: 1 shot/sec

Attributes: Straight Shot

Available Mods: Larger Clip, Basic Scope, Penetration, Silencer

Sub-Machine Gun

Rapid-fire weapon, 20's-style Tommy-Gun, because it's classy.

Power: 1.5

Clip Size: 40

Reload Time: 2.5 seconds

Attack Type: Basic Round

Rate of Fire: 5 shots/sec

Attributes: N/A

Available Mods: Faster Fire, Larger Clip, Confined Shot Cone

Sniper Rifle

Sniper Rifle, used to support team from long-distance.

Power: Up to 12*

Clip Size: 4

Reload Time: 5 seconds

Attack Type: Penetration Round

Rate of Fire: 1 shot/4sec

Attributes: Headshot, *Long-Range Bonus, Basic Scope, Straight Shot

Available Mods: Sniper Scope, Damage Upgrade, Tankbuster

Shotgun

Shotgun, used for closer-range combat than the rifle. May hit multiple enemies.

Power: Up to 10*

Clip Size: 6

Reload Time: 1sec

Attack Type: Buckshot

Rate of Fire: 1 shot/2sec

Attributes: Spread, *Close-Range Bonus, Gutshot, Round-Based Reload, Spread Shot

Available Mods: Corrosive Shot, Concentrated Shot, Damage Upgrade, Greater Spread

Rocket Launcher

Rocket Launcher, fires one rocket at a time.

Power: 15

Clip Size: 1

Reload Time: 8 seconds

Attack Type: Explosive

Rate of Fire: 1 shot/8sec

Attributes: Splash Damage, Straight Shot, Friendly Fire

Available Mods: Wider Splash, Damage Upgrade, Break Armor

Grenade Launcher

Grenade Launcher, launches grenades.

Power: 8

Clip Size: 8

Reload Time: 0.5 seconds

Attack Type: Explosive

Rate of Fire: 1 shot/sec

Attributes: Shrapnel, Splash Damage, Friendly Fire, Bounce, Round-Based Reload

Available Mods: Bigger Clip, More Shrapnel, Wider Splash, Fuse Modifier

Laser

Laser, fires continuous beam.

Power: 1/sec

Clip Size: N/A

Reload Time: N/A

Attack Type: Laser

Rate of Fire: Laser

Attributes: Continuous Fire, Detachable Camera

Available Mods: More Damage, Ball Shot, Deploy Sentry

Secondary Weapons

Pistol

Basic sidearm, does basic damage.

Power: 1

Clip Size: N/A

Reload time: N/A

Attack Type: Secondary Bullet

Rate of Fire: 2 rounds/sec

Attributes: N/A

Available Mods: Silencer

go play quake live

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